[UX/UI] Riot Tournament App (8 weeks)
A mobile app specifically created for Riot Tournaments / Premier, for all tournament related needs.
Mentor: David Luong
Current Timeline:
- Week 1
- Research (looking at another apps/websites and finding inspo from them)
- other player matching apps (desktop/mobile)
- Player profiles
- Tournament structures (bracket format, weeklies, monthlies)
- Outcome of week 1:
- Gather research on all the above, and write out bulleted list of what you think would be good to include in your own app
- Week 2
- Brainstorming ideas for the app
- Flows
- Screens
- Features
- Brainstorm low fidelity (sketches) of flows and screens
- Outcome of Week 2:
- Low fidelity screens of flows / features / screens
- Narrow in on 2 primary flows
- Week 3
- Turning low fidelity screens / flows into high fidelity designs in Figma
- Week 4
- Turning low fidelity screens / flows into high fidelity designs in Figma
- Prototype at least 1 primary flow
- Week 5
- User testing
- Showcase to friends/family/pro players/ other people to use and get feedback on
- Showcase single screens / ideas to people
- gather feedback
- Week 6
- Hi fidelity designs
- Week 7
- Implement feedback
- Iterate
- Week 8
- Wrap up
- Mockups / prototype cleanup
- Write case study